|
I was walking in the cold today, and I tried to some up with something to think bout.
So somehow I started thinking of the unimplemented skill, fusion.
Here's my idea:
Instead of fusing with a player, let there be fused skills!
This means that with the fusion skill, you'll be able to learn skills that are of more than one element!
These skills would be powerful, but really slow to learn.
Also, the fusion skill would go down after every use, and the fused skills should obviously be able to be used if the fusion skill is 100% or more.
Niki
|