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TOPIC: To all English users: WELCOME!
#525
beppino (User)
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To all English users: WELCOME! 3 Years, 5 Months ago  
Hi all! I'm incredibly happy to see all these people here, I really wish that you don't get bored and just express any problem you might find.

Many of you already told me the main problem they found: complexity. The game is actually not complex, so it may be a problem of interface, please tell me your suggestions!!


So, the game is born as double language, I always wrote anything in two languages, so it should be entirely translated, a part from 2 things:

. the rules: they are too long and change often, so I just wrote the introduction and included the google translator. Any help in translation is welcome

. the fights: in Italian there are lots of funny sentences that comment the game, while in English they're mostly automatic: for example, in Italian it would say "Thanks to the ultraviolet visor UmidiccioMan could see... uhm... what could he see? Boh!". In English it would automatically say: "UmiddiccioMan uses the ultraviolet visor". These sentences amount to some hundred (!) so I just wait for the priority things to be compelted! And they are MANY!

Any translation is welcome, I had many offers for it, it's a pleasure! But I'm scared to say that the work is really huge, not just a Popomundo, one single language could amount to something like 40-50 text pages. If anyone should be really really (really) sure to do it, I'll give him instructions.

NOW - a small introduction of the game.
First, please read the "small introduction of the game" But if you want a "really smaller introduction of the game" here it is

You're going to be a hero.
You have to learn a lot of things!
All you can do here is:
1. change activity (learn: learn skills, rest: increase health, train: increase overall skills and health).
2. fight (this increases your experience and lets you learn something from the opponent)
3. go missioning (this increases your glory).
4. change teacher (you can do it once you have 2 xp points and allows you to learn super-powers)

There are other things to do, later on, but we're going to learn it after that

THE PROJECT

This game is NOT finished
Please cooperate: write anything in the forum. I'm alone in the coding, and I just had my second child ) so I'm REALLY slow, but the work won't stop and good ideas will be implemented.
The MOST IMPORTANT thing to implement soon, and this will lead to the game to be almost finished, a part from tuning, are QUESTS. They're at about 30% of coding.

QUESTS:
Great criminal groups or very reach good persons at times will ask TEAMS (that's what they exist for) to start a quest for certain precious objects.
As soon as a good/bad team accepts, immediately a bad/good team will be asked to contrast that quest. Hence, the quest will be sort of team fights, in which heroes will have to be choosen smartly to get that object quicker then the other team, going through forests, rivers or fighting monsters better then the other team. There will be a strategic component: chooosing the correct heroes in the correct places will lead to win and steal GLORY from the opponent team.

This is not what we're discussing yet in the forum, but ther's not actually one single argument discussed, rather many different ideas. The most discussed thing recently is the role of orientation (alias good/bad), that currently depends by two things: the orientation of owned skills and the orientation of the events of the faced missions. For someone doesn't make sense to have a skill orientation, while not only events, but entire missions should have one.
 
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#528
Malarkey (User)
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Re:To all English users: WELCOME! 3 Years, 5 Months ago  
I do have a couple of questions. I understand learning skills in the bar, but what do we do with the skills that we learn? We cannot train them until we study them. I'm assuming we are supposed to have more teachers, but I don't know how we acquire said new teacher. Are there skills we need to learn first? Or is it just a matter of being patient? Also, are the skills we learn at the bar random? Or is there some way to know what you will be teaching/learning? Also, how do we make ourselves good or bad? I hope this isn't random.

So far this is a great game, if a little slow paced (which isn't unusual for a text based game). I'm really glad you let us in on it.

I would like to suggest a friends list of some kind. Some way to bookmark or remember someone.
 
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Last Edit: 2008/08/31 19:10 By Malarkey.
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#534
beppino (User)
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Re:To all English users: WELCOME! 3 Years, 5 Months ago  
Skills that you learn in the bar may help but are not the core of the game :-P If you have the correct teacher you can actually start learning it as soon as you learn something at the bar, even if you don't have the prerequisite skills. When you fight, your overall value is taken into consideration, hence, after discussing at the bar you're alittle bit stronger.
But don't give too much importance to the bar.
The skills you learn are not so random. Generally you learn better skills of your orientation, and you can learn only skills that the other hero knows very well.

Good or bad: you can decide your orientation by playing missions and choosing skills. I't a long path

In this game the "rand" keyword is used only for very marginal things, like choosing the name of the teacher or so
 
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#535
Abcynthia (User)
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Re:To all English users: WELCOME! 3 Years, 5 Months ago  
about the translation.. if we all work together it wont be so much to translate actually...
 
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#538
beppino (User)
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Re:To all English users: WELCOME! 3 Years, 5 Months ago  
OK, let's say. Let me finish to implement the quests and then we'll go with some translation all together
 
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#559
Cosmicwhoo (User)
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Re:To all English users: WELCOME! 3 Years, 5 Months ago  
the translation is it really that much?

I was thinking about adding Portuguese but you scared me a bit
 
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